Limber

$6.99

MADE FOR ANIMATORS. BY ANIMATORS

We understand what character animators need because we are experienced, working character animators. Limber has grown through use in production, across a range of styles, with the feedback of some of the best animators in the industry.

Major updates have added new features, usability enhancements and creative possibilities at no extra cost to our users.

We’ve always believed that animation should be fun – the tools should make it easier, not more complicated! Limber focuses on doing one thing really well – limbs for character animation.

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BUILT FOR YOUR STYLE

Your character tool shouldn’t limit you to a single style. Limber works with:

• Any vector artwork. Use the revolutionary Rig & Pose button and embed the contents of your shape layers inside a limb.

• Simple, bendy paths. We call them Bones. Change the color, width and tapering just like any other stroke.

• Tapers – The classic Limber look with all the built-in controls for sizes, colors and rounding.

• The Limb Library – a bundled range of limbs with alternative uses and style capabilities.

 

SIMPLE YET POWERFUL

Limber’s animation features are the perfect combo of simplicity and sophistication:

• Stretchiness (or non-stretchiness)

• Easy foreshortening

• Blendable FK – for cross body moves, breaking of joints and smooth arcs

• Anti-pop to smooth out tricky walk cycles

• Keyframe-able auto-rotation for hands and feet

• Infinte scaling

 

RIGGING IN 1-2-3

Select three circle layers and two art layers. Set the dropdown to Three Circles, click the Rig & Pose button and  – it’s all embedded in a limb with perfectly rotating joints.

There’s no need to design characters in stiff poses, move anchor points or parent lots of layers.

Watch this to learn more about using your own artwork in limbs.

Any limb can be easily duplicated or copied and pasted to another.

 

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